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Underdrugs

Role: Level Designer, Game Designer

Duties: Level creation, puzzle design, Environment art, Narrative design, programming

Genre: Graphic Adventure

Description

Underdrugs is a 3D Graphic adventure where players can enjoy a trip inside a young man mind.

Players can use different mechanics, every level presents different mechanics like flying or throwing things.

Goals

I've started this project as a 3-month summer project, between first and second year of academy.

I wanted to test myself as much as possible: Blueprints, LDDs, GDDs, Puzzle design and Narrative design.

First of all i started thinking of a small incipit for the narrative, so i could start thinking on which mechanics use inside levels. Then i did GDDs to keep in mind what i wanted to do, with parameters and a detailed description on what i was going to develop.  
Once mechanics were written, i started designing layouts and puzzles for all different level in the game.

In this project I could:

  • Greatly increase my technical skills as i worked a lot with cinematics and blueprints to create an immersive gameplay.

  • Work on Menus

    • Settings with resolutions, sounds and mouse sensitivity are present.

    • Save system

    • New game and Continue

  • Subtitles 

I had to face lot of problems:

  • The time was really short for the big project i wanted to be so i had to cut levels part and one mechanic.

  • It was my first time i was going so deep with blueprints, so i had to spend a lot of time debugging and  fixing problems (also distraction problems, small but evil)

  • I couldn't complete the project, some bugs are still present and i couldn't put all the sounds that i wanted.

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